Vice City is coming back. After 24 years, Rockstar’s fictional version of 1980s Miami is returning as the central setting of Grand Theft Auto VI, and for a generation of players, the news carries unusual weight. Vice City isn’t just any GTA city. It’s the one a lot of fans consider the best the series has produced.
This article walks through where Vice City came from, why it mattered, and what it means that the city is finally getting a new story.
The 2002 game
Grand Theft Auto: Vice City released on October 29, 2002, for PlayStation 2. It was the fourth main game in the series and the follow-up to Grand Theft Auto III, which had launched just twelve months earlier. Where GTA III was set in a contemporary, gray-toned Liberty City, Vice City was something else entirely. The setting jumped back to 1986. The palette shifted to neon and pastel. The whole game committed fully to the era it was depicting.
The story follows Tommy Vercetti, a mobster freshly released from a fifteen-year prison sentence served for the Forelli crime family in Liberty City. His boss, Sonny Forelli, sends him south to Vice City to oversee a drug deal that goes catastrophically wrong. Tommy spends the rest of the game taking the city apart and rebuilding it under his own name.
Ray Liotta voiced Tommy. It was a significant casting decision. Earlier GTA protagonists had been silent. Tommy spoke. The team described him as “strong and dangerous and prepared to wait for the right opportunity to arrive,” and Liotta brought a specific kind of charisma to the role. The supporting cast leaned hard on recognizable names: Burt Reynolds, Dennis Hopper, Luis Guzmán, Tom Sizemore, William Fichtner, Philip Michael Thomas. The voice cast alone signaled that Rockstar was taking the project seriously.
The fictional Vice City was based heavily on Miami, with the development team taking research trips to study the city in person. Producer Leslie Benzies described Miami as “a party town, all sun and sea and sex, but with that same dark edge underneath.” That tension between glamour and menace ended up defining the game.
Why Vice City worked
Vice City became the fastest-selling game in history at the time of its release. It sold 500,000 copies in 24 hours and 1.4 million in two days. By the time the lifetime numbers settled, the game had sold 17.5 million copies across all platforms. The PlayStation 2 version alone accounted for 14.2 million.
Critics responded the same way. Metacritic aggregated reviews to a 95 out of 100 score, putting the game in the universal-acclaim tier. It won six BAFTA Awards, including Ultimate Game of the Year at the Golden Joystick Awards. It topped year-end lists across the industry. Two decades later, it still appears regularly on best-games-ever lists.
Vice City’s reception wasn’t entirely positive. The game’s depiction of Haitian and Cuban gangs generated significant pushback from civil rights organizations, and Rockstar eventually released a modified version with some references altered or removed. The controversies became part of the broader conversation about violence and racial representation in games, a conversation Rockstar has continued to navigate in every game since.
The reasons the game worked aren’t a mystery. The setting was magnetic in a way no previous GTA had been. The soundtrack alone could justify the game’s reputation. Rockstar built nine radio stations covering different 1980s genres, from V-Rock’s metal to Wave 103’s new wave to Fever 105’s R&B. The licensed track list was extensive enough that Rockstar released a seven-CD soundtrack box set alongside the game. The music wasn’t just background. It became part of how players remembered the experience.
The cultural touchstones were obvious and unapologetic. Scarface was a direct inspiration. Miami Vice was a constant reference point during development. Carlito’s Way shaped the criminal character work. The Godfather influenced the way Rockstar wrote its mobsters. The game wasn’t subtle about any of this, and that confidence was part of its charm.
Vice City also represented a leap in scope for the franchise. The world was nearly twice the size of Liberty City. Tommy could buy properties and run businesses that generated ongoing income. Motorcycles and helicopters became available for the first time. These additions seem standard now. In 2002, they expanded what an open-world game could be.
The two-decade absence
Rockstar followed Vice City with a prequel for the PlayStation Portable, Vice City Stories, in 2006. Vice City Stories followed a different protagonist, Victor Vance, in a story set two years before the original game. It received good reviews but didn’t have the cultural reach of the main game. After 2006, the city itself went into hibernation.
The original Vice City kept finding new audiences through ports. Windows and Xbox versions arrived in 2003. Mobile versions came in 2012 for the game’s tenth anniversary. PlayStation 3 received an emulated version in 2013, with PlayStation 4 following in 2015. In 2021, Rockstar released The Definitive Edition, a remastered bundle covering Vice City, GTA III, and San Andreas, available across modern consoles.
But re-releases aren’t the same as a return.
But re-releases aren't the same as a return.
For 24 years, Vice City existed only as the setting of a game from another era. The architecture, the streets, the radio stations, the references all stayed locked in 1986. Anyone who wanted to spend time there had to spend it in the past.
Vice City returns in GTA 6
The new Vice City is part of the state of Leonida, the fictional Florida-inspired setting introduced in Grand Theft Auto VI. Rockstar has confirmed that Vice City is one of six distinct regions players will explore.
What’s different this time is the era. The new Vice City is set in the present day. The neon-and-pastel aesthetic of the original game is gone. The new city is built around contemporary references: social media, influencer culture, modern surveillance technology, present-day economic anxiety. Trailer footage has shown a Vice City that still has its tropical glamour but processes the world through a recognizably current lens.
This is a significant shift. Players returning to Vice City after 24 years aren’t returning to the city they remember. The geography may share DNA with the 2002 game, but the cultural moment being captured is entirely different. Rockstar isn’t doing 1980s nostalgia. The studio is using the same fictional city to capture a new era.
How much of the old Vice City survives in the new one is one of the questions players will answer at launch. The 2002 game established the city as a place. The 2026 game tells us what the place has become.
What hasn’t been confirmed
Several things about Vice City’s role in GTA 6 remain open.
The full geography. Rockstar has confirmed Vice City is one of six regions but hasn’t published a detailed map. Which districts return, what’s new, and how much of the original layout is preserved are unknown.
The connection to the original game. Whether the new game references Tommy Vercetti, Sonny Forelli, or any of the 2002 characters has not been confirmed. The new story follows Lucia Caminos and Jason Duval.
The Vice City Stories connection. Whether Victor Vance or any 2006 prequel material gets acknowledged in the new game is also unknown.
Specific locations. The Malibu Club, Diaz’s mansion, the Pole Position Club, the Ocean View Hotel, and other landmarks from the original Vice City have not been confirmed for the new game.
Some of this will be answered as Rockstar releases more marketing material between now and the November 19 launch. Other connections may be left for players to discover.
Closing
Vice City was the moment GTA became more than a series of crime games. It became a series of cultural snapshots. The 2002 game captured 1986 Miami so vividly that the city it depicted became indistinguishable from the city it satirized. The new Vice City has the same job in a different era. Whether the 2026 version lands the same way is six months away from being answered.